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In article <39bf474c$1@news.povray.org>, "Bob Hughes"
<per### [at] aol com?subject=PoV-News:> wrote:
> Main thing I can think of is one word: absorption. Without any these
> glows tend to only accumulate the color intensity, so this animation
> looks like some sort of hot plasma. Other effects would always be
> limited by that fact. Well, I'm just making it seem a bad thing to
> not be media-like really. These glows aren't media obviously. I
> forgot, all that's needed is to place dark (negative?) glows in
> somehow to mesh with the overlapping bright ones. Sorry, I get
> carried away when I have a thought.
I'm planning to add new rendeing modes like this very soon, but I have
been a bit distracted with the blob/particle_system bug in the little
time I have had left after school and work.
I might even be able to precompute the illumination of each scattering
glow by tracing from it's center...not wonderfully accurate, but an
interesting idea.
If you want a negative/subtractive glow, just use negative values in the
color.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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